New tech makes up 25% of US$1.7 trillion consumer spending
According to the latest Worldwide Semiannual Connected Consumer Spending Guide from International Data Corporation (IDC), consumer purchases of traditional and emerging technologies will remain strong over the 2019-2023 forecast period, reaching $2.06 trillion in 2023 with a five-year compound annual growth rate (CAGR) of 5.1%.
Roughly three-quarters of all consumer technology spending in 2019 will be for traditional technologies.
Mobile telecom services (voice and data) will account for more than half of this amount throughout the forecast, followed by mobile phones and personal computing devices.
Spending growth for traditional technologies will be relatively slow with a CAGR of 2.2% over the forecast period.
Emerging technologies, including AR/VR headsets, drones, on-demand services, robotic systems, smart home devices, and wearables, will deliver strong growth with a five-year CAGR of 13.2%.
This growth will enable emerging technologies to capture nearly a third of consumer spending by 2023. Smart home devices and on-demand services will account for roughly 90% of emerging technologies spending.
"Advances in technology continue to drive what 'convenience' means today and in the future for connected consumers," says IDC customer insights and analysis group research manager Stacey Soohoo.
"Ranging from consumer robots for household cleaning and maintenance to smart lighting or home security/monitoring systems, connected consumers are adopting these solutions in their homes and everyday lives as they go through their own digital transformation.
"Meanwhile, companies are exploring new opportunities to interact with their consumers, finding the right mix of personalization and functionality to provide frictionless experiences. Technology providers are also blending digital and physical experiences, and this includes an evolving area and new addition to IDC's Worldwide Semiannual Connected Consumer Spending Guide: on-demand services.
"On-demand services enable access to networks, marketplaces, content, and other resources in the form of subscription-based services and includes services like Netflix, Hulu, Spotify and others. As connected consumers juggle multiple services across their devices, it is essential for technology providers to understand how the adoption of these various technologies and services will impact their consumer's experience in the future."
Communication and entertainment will be the two largest use case categories for consumer technology, representing more than 70% of all spending throughout the forecast.
More than half of all communication spending will go toward traditional voice and messaging services.
Entertainment spending will be dominated by watching or downloading TV, videos and movies, as well as listening to music and downloading and playing online games.
The use cases that will see the fastest spending growth over the forecast period are augmented reality games (136.3% CAGR) and virtual reality video/feature viewing (47.3% CAGR).
"That consumers are connected through a myriad of devices is a given, but IDC's Connected Consumer Spending Guide reveals what kinds of applications and experiences they are spending their money on while using a device," says IDC devices and displays research director Ramon T. Llamas.
"Communication and entertainment have long been the mainstays among consumers and will hold the leading positions throughout the forecast. Beyond them is a long list of emerging use cases whose spend will outpace the rest of the market, including augmented reality, virtual reality, and home automation. This highlights the direction that consumers are going and players throughout the ecosystem should plan ahead to capture this expected rise in demand."
The Worldwide Semiannual Connected Consumer Spending Guide quantifies consumer spending for 22 technologies in ten categories across nine geographic regions. The guide also provides spending details for 23 consumer use cases.
Unlike any other research in the industry, the Connected Consumer Spending Guide was designed to help business and IT decision-makers to better understand the scope and direction of consumer investments in technology over the next five years.